Week 3 - Design thinking
- Olivia Spanswick
- Mar 13, 2023
- 2 min read
Updated: Apr 12, 2023
Updates: Added in ‘CC by Olivia Spanswick’ to original content
Design thinking is a process that provides students with the opportunity to experiment, create and protype models, gather feedback and redesign (Razzouk and Shute, 2012). Design thinking should be implemented and be a main focus within educational settings. It encourages students to engage in productive failure (trial and error), build resilience, gain creative confidence, problem solve and collaborate (Panke, 2019).
Sphero Indi (‘Indi’) is an interactive play-based technology that provides students with the opportunity to build their own mazes using coded colour tiles (Vaden, 2021). The Indi has a built-in colour sensor that directs the robot’s movements (the direction and speed) based on the colour tile it travels across.
So, you might ask how does Indi encourage design thinking for students? Well Indi empowers students to design their own mazes, which subsequently engages them to implement problem solving and computational skills (Vaden, 2021). These skills can be seen through the student’s experimentation of different designs, creating the maze and adjusting/redesigning if they don’t initially produce the desired outcome for the maze that they first designed.
Fostering creativity
Indi fosters student’s creativity, as it is an interactive and hands-on technology. For example, Indi can be used to teach student’s different mathematics skills, such as estimating/calculating distance and creating shapes. Within the NSW mathematics syllabus this can be seen in Early Stage 1 syllabus code MAE-2DS-01 “makes two-dimensional shapes, including triangles, circles, squares and rectangles” (NESA, 2023). The practical nature of Indi increases creativity, as students engage in productive failure by trial and error. This encourages students to think more critically and enhances their problem-solving skills when engaging in learning.
CC By Olivia Spanswick

CC By Olivia Spanswick
Pedagogies
The constructivist pedagogy encourages students to engage in productive failure through trial and error and participate in self-directed learning, where they can gain experiences that allow them to explore their own ideas (Bower, 2017). This is seen in Indi, as teachers can allow the space for students to experiment with different puzzles and shapes through trial and error. Indi also involves design-based learning, as students can change and revise the tiles in their maze to better suit their desired outcome and for increased efficiency.
Limitations
A limitation of Indi is that if students are having no success of completing a maze, they can become discouraged, which may cause them to be disengaged in the learning process.
References:
Bower, M. (2017). Design of Technology-Enhanced Learning: Integrating Research and Practice. Emerald Publishing Limited. https://doi.org/10.1108/9781787141827
NSW Education Standards Authority. (2023). Mathematics K–10, NSW curriculum, NSW education standards authority. https://curriculum.nsw.edu.au/learning- areas/mathematics/mathematics-k-10-2022?tab=outcomes
Panke, S. (2019). Design Thinking in Education: Perspectives, Opportunities and Challenges. Open Education Studies, 1(1), 281–306. https://doi.org/10.1515/edu-2019- 0022
Razzouk, R., and Shute, V. (2012). What Is Design Thinking and Why Is It Important? Review of Educational Research, 82(3), 330–348. https://doi.org/10.3102/0034654312457429
Vaden, A. (2021). Meet Indi, the First Sphero Robot for Early Learners. https://sphero.com/blogs/news/meet-sphero-indi
Hi Olivia,
I thought this post was really good. I love all the pictures and videos you included, they were really informative and showed the technology in full action which was really interesting to see. I like how many references you used, really shows you did a lot of research to support your statements for this blog. I like how you separated the different sections and included a limitations section because as a reader it is important to see that the writer doesn't use say great things about a certain technology, but they also include the negatives to it and are genuine and authentic in their blog posts. Overall really enjoyed reading this blog post!
Shira Charif
Hi Olivia, what a great post that really goes into depth about the possibilities of the sphero and how that can achieve design thinking. I really like your point about how you mention that it promotes productive failure ( a term I haven't quite heard besides trial and error). This definitely puts a positive spin onto encourage students to learn from their mistakes. It was really great to see your own go at doing the sphero's, even hearing the comments you and your peers made in the background is such a valuable insight into what the students too would experience. Besides the use of making mazes, how else do you think this can be applied in different KLA's, especially your…