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Week 6 - Virtual Reality (VR)

  • Writer: Olivia Spanswick
    Olivia Spanswick
  • Apr 1, 2023
  • 2 min read

Updated: Apr 12, 2023

Updates: Included reference for CoSpaces


Virtual reality (VR) is a computer-generated simulation of an environment that creates an interactive experience that is both realistic and immersive for the user (McGovern et al, 2020). Implementing VR into the education context will positively benefit students, as immersing them within virtual environments, supports students learning and understanding of new concepts and further develops their spatial reasoning, critical thinking and problem-solving skills (Bower et al, 2020).


CoSpaces Edu is a 3D virtual world building tool that has many features such as 360-degree tours, storytelling, exhibitions, games and stimulations (CoSpaces Edu, 2023). CoSpaces provides a gallery of virtual worlds made by other users, which students can explore and interact with. It also allows students to create a virtual world. They can choose from a range of environments and add characters (humans and animals) to the environment. Students can also animate their characters by using block coding.




Fostering creativity


CoSpaces Edu is a highly effective tool for fostering student’s creativity as it enhances students critical thinking, communication, digital literacy and collaboration skills, making it an extremely beneficial program for teachers to apply within the classroom. CoSpaces can be implemented by teachers for the NSW Science and Technology Syllabus, ST1-4LW-S which has Stage 1 students “describe observable features of living things and their environments” (NESA, 2017). Students could create a virtual world in CoSpaces that explores the features of an animal and the environment they live in. The NSW Geography syllabus, GE2-2 requires students to “describe the ways people, places and environments interact” (NESA, 2015). Students could create a virtual world in CoSpaces Edu, that displays the way people interact within a certain place or environment.


CC By Olivia Spanswick



CC By Olivia Spanswick



Pedagogy


Adopting the constructivist pedagogy within CoSpaces Edu allows students to engage in productive failure through the process of trial-and-error, by allowing students to explore block coding to manipulate the characters and objects when creating their virtual world. Students also actively construct meaningful knowledge from authentic and individual experiences, this enhances understanding of concepts and ideas (Huang et al, 2010)




Limitation


A limitation of CoSpaces is that it can be extremely difficult for students to use if they are new to or have never done block coding before. Learning how to code can be incredibly time consuming. This might cause students to lose motivation and not be engaged, therefore hindering their learning.



References:


Bower, M., DeWitt, D., and Lai, J. W. M. (2020). Reasons associated with preservice teachers’ intention to use immersive virtual reality in education. British Journal of Educational Technology, 51(6), 2214–2232. https://doi.org/10.1111/bjet.13009


CoSpaces Edu. (2023). CoSpaces Edu for kid-friendly 3D creation and coding. https://cospaces.io/edu/


Huang, H.-M., Rauch, U., & Liaw, S.-S. (2010). Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Computers and Education, 55(3), 1171–1182. https://doi.org/10.1016/j.compedu.2010.05.014


McGovern, E., Moreira, G., and Luna-Nevarez, C. (2020). An application of virtual reality in education: Can this technology enhance the quality of students’ learning experience? Journal of Education for Business, 95(7), 490–496. https://doi.org/10.1080/08832323.2019.1703096


NSW Educational Standards Authority (2015). Geography K-10 syllabus: NSW syllabus for the Australian curriculum. https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/hsie/geography-k-10


NSW Educational Standards Authority (2017). Science and technology K-6 syllabus: NSW


 
 
 

2 Comments

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Guest
May 02, 2023

Hi Olivia,

I found your blog post really useful and I like how you clearly linked the Syllabus outcomes to the use of CoSpace in the classroom. I do agree with you that the students may find the block coding difficult if they have not used it before. It would require a lot of time learning prior to actually using the app. I really found you post engaging and easy to read. Thanks.

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shiracharif
shiracharif
Apr 17, 2023
Rated 5 out of 5 stars.

Hi Olivia,

I really enjoyed this blog post. Love how you included your own tutorial of the technology you used as well as the official one from YouTube. Your blog was really informative, and I loved reading about this technology and I will definitely be using it as a future teacher. I like how you included a picture of the coding you did for the turtles. I also like how many references you included. Overall I enjoyed reading this blog post!


Shira Charif

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EDUC3620|Olivia Spanswick

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